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Grand Dwarfen Archives

In my latest school project my group and I finally finished the first iteration of our Dwarfen Ruins. We've created 4 rooms and I was tasked with creating an archive together with one team member & built everything start to finish with Autodesk Maya, Substance Painter & Designer aswell as ZBrush and Unreal Engine 4.

In the next few months we'll start creating characters for our World before coming back and upgrading the low-detail props, optimizing the level and connecting the rooms to forge one big level.

The level was assembled in Unreal 4 with handmade props and Unreal Starter Fire emitter.

The level was assembled in Unreal 4 with handmade props and Unreal Starter Fire emitter.

The Archives consists of 9 floors with stairs (broken and whole), handmade bookshelfs with scanned books and multiple architectural assets.

The Archives consists of 9 floors with stairs (broken and whole), handmade bookshelfs with scanned books and multiple architectural assets.

The highest detail prop in the scene is a stone / gold Armillary sphere sculpted in ZBrush and baked to the low-poly mesh in Substance Painter.

The highest detail prop in the scene is a stone / gold Armillary sphere sculpted in ZBrush and baked to the low-poly mesh in Substance Painter.